Teacher Pack
Six one-hour lessons on logic gates, plus an introductory lesson, ready to teach, with answer keys and assessments. In English.
Price in euros: the price you see is the price you pay; your bank converts it.
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- Files sent straight away by email
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What you get
- 6 one-hour lessons, each with its own lesson plan: learning objectives, minute-by-minute plan, answer keys for the activities, differentiation (support and challenge), common mistakes
- One assessment per lesson (5 questions, out of 10, with a mark scheme) and student worksheets to photocopy
- Plus a one-hour introductory lesson, minute by minute, with 4 student worksheets and exit tickets with answer keys
- A cheat sheet of the 6 logic gates (ANSI/IEEE distinctive-shape and IEC symbols)
- 50 circuits to project on the board, sorted by lesson, no internet needed
- A contents page and user guide: what to print, what to project
- Use it as often as you like with your own class or club (no reselling)
Who is it for?
For secondary school (high school) teachers of computing, physics, design and technology or electronics, for post-16 courses and for after-school clubs.
How to print
Worksheets to photocopy in black and white, at actual size.
Which language?
Everything is in English (British spelling): the lesson plans, worksheets, answer keys and the circuits to project. Laid out for A4 paper; on US Letter, choose “Fit to page”: the pages shrink slightly and nothing is cut off. We don't map the lessons to a specific national curriculum: each lesson gives general curriculum links, so please check them against yours. The free logic game on the site and the “Learn” pages are in English. The same pack also exists in French.
The six lessons in the pack
- Lesson 1 · AND, OR and NOT gates — ages 11–16 (computing, design and technology), early post-16 computing, and clubs from age 12
- Lesson 2 · Truth tables — ages 11–16 and post-16 (computing, electronics)
- Lesson 3 · NAND and NOR: the universal gates — ages 14–16 and post-16 (computing, electronics), clubs; ages 11–14 as an extension
- Lesson 4 · XOR and the 1-bit adder — ages 14–16 and post-16 (computing, electronics); ages 11–14 as an extension
- Lesson 5 · Reading a circuit and predicting its output — ages 11–16 and post-16 (computing, design and technology, electronics)
- Lesson 6 · Mini-project: design a circuit and test it — ages 11–16 and post-16 (computing, design and technology, electronics), clubs
The answers in the tables are computed from the circuits, and every answer key is checked by a program. These lessons have not been taught in a classroom yet: tell us what works and what doesn't.
The teachers' page: free resources, a lesson in five steps, questions