Escape game: Professor Volt's Lab
A printable logic escape game: 4 puzzles, a scrambled robot and a door code to crack.
Price in euros: the price you see is the price you pay; your bank converts it.
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What you get
- The printable kit: the story, the professor's notes, 4 puzzles in colour, Bit the robot's scrambled screen and 15 hint cards
- The game master's guide: preparation, running the game, explained solutions, variations
- The door page, which works on a phone or computer, even offline
- Print on A4, in colour if you can (in black and white, symbols stand in for the colours)
- Print it as many times as you like for your own games
Who is it for?
For a night in with friends, a birthday, a class or a club: 2 to 6 players, ages 12 and up, about one hour. No prior knowledge needed: the professor's notes explain everything.
How to print
Print at home on A4, single-sided, at 100% (“Fit” on US Letter). 11 pages; colour helps on pages 4 to 8, the rest works in black and white.
How do I print the kits?
On a home printer, on A4, single-sided and at 100% (actual size, not “fit to page”); on US Letter paper, choose “Fit”. Use the same setting for every page. Many printers switch to double-sided on their own: check that setting before you print. Just in case, the pieces to cut out or lay on top of each other have a blank page on the back; when printing single-sided you can skip those pages (their numbers are on the kit's cover). Colour looks nicer, but every puzzle works in black and white. The cover is optional. You can reprint the kit as many times as you like for your own games.
Which language?
Everything is in English (British spelling): the printable kit, the game master's guide and the door page. The same game also exists in French.